WORKPRODUCT
SYNCRONIZATION USING THE SYNCHRO-XTM LIFECYCLE MODEL AND OBJECT
TECHNOLOGY
David G. Beshore, P.E.
The Boeing Company
Abstract. Systems Engineering (SE) requires
computer-based information capture, synthesis, and rework to complete on-time,
quality SE documents – also known as SE workproducts. Product development lifecycle application is
often challenged early, in the formative stages, when customer commitment and
client resourcefulness are undefined.
Goal-directed effort can only be performed if the SE work products and
product development lifecycle model are coordinated - an example is shown in
this paper by the new Synchro-XTM lifecycle model along with
implemention of object oriented techniques and workflow practices.
This
new lifecycle model requires an understanding of Object Technology (OT) (Ambler
1998, Cantor 1998, Goldberg 1995, IBM 1997, Jacobson 1992, Meyer 1995, Taylor
1998) for the development, co-ordination and completion of work products during
a program’s process execution and product development. Current systems engineering standards and
capability maturity models (SE-CMM 1995) are used as the foundation for these
lifecycle models and practices.
This
paper examines:
1) the application of object technology to systems engineering,
2) the use of Synchro-XTM lifecycle model which integrates process and product development,
3) how work can be synchronized at the practice, process and product class levels,
4) the need to focus on Process to minimize rework, and
5) how workflow technology can reduce the risk of product development.
Objects
know and do things! Object-oriented systems engineering is the practice of representing,
developing and maintaining packages, classes and objects that are uniquely
attributable to systems engineering.
When developed with a disciplined, structured framework environment, the
OT entities in Systems Engineering are evidenced in the ‘workproducts’ –
approvable documents. These SE objects
should be reusable, loosely coupled, but highly cohesive data structures
contained in SE templates, models, drawings, schematics, plans, reports,
tables, databases. The workproducts’
timely development requires the use of software tools and information
technology for the timely data collection and review.
In
order for SE workproduct objects to be used in concert with product
development, SE high-level process definitions and workflow methods need to be
established. These process definitions
and methods need the identification of both common and domain specific
attributes (data) in several engineering disciplines – systems, software,
electronics, aerospace, environmental, mechanical, chemical and nuclear
systems. Large-scale systems
integration (LSSI) requires the establishment of workproduct template sets
through integrated master plans and schedules early in the program in order to
establish priorities and minimize rework.
Products
and workproduct levels must integrate with the program’s budget and schedule
while satisfying customer needs and product development activities – planning,
requirements development, analysis, synthesis, verification and validation of
products (Figure 1).

FIGURE
1. PRODUCT DEVELOPMENT REQUIRES LEVELS
OF ABSTRACTION
Synchronization points (reviews, walkthroughs and audits:
Systems Design Review (SDR), Preliminary
Design Review (PDR), Critical Design Review (CDR), Functional and Physical Configuration Audits, and Acceptance Reviews) in product development co-ordinate different levels of activity. (Level 1: Program management, Level 2: Process management; Level 3: Process and Product Teams, and Level 4: Fabrication and Production Teams).
Objects in software engineering have been clearly defined in response to the complexity of software development. In software, an object represents a high-level data structure consisting of data and the methods to operate on that data. An object is an instance of a class that has the properties of polymorphism, inheritance, and encapsulation. These properties ensure the reusability and flexibility of the object for other applications.
SE
workproducts also have object qualities. They:
1) have state,
behaviour and identity through a product lifecycle,
2) tie together data and processes (encapsulation),
3) can be cloned from other SE classes
4) have templates (inheritance)
5) can be tailored to the special needs of the program (polymorphism)
In addition, workproducts:
1) can be evaluated through metrics
2) may be deliverable with hardware and software
3) ensure quality products
Through analogy with software OT and Structured Analysis and
Design Techniques (SADT) (Table 1), an ‘object’ in systems engineering are
instances of several things: people, processes, products (software and hardware
components), and workproducts. The
workproduct template is also reusable for other projects, with minor change.
TABLE 1. OBJECT ORIENTATION EXAMPLES IN SOFTWARE,
SYSTEMS AND WORKPRODUCTS
|
OO Level |
System |
Software |
Work-Products |
|
Class |
Process, Product, Practice |
Class, Package |
Workproduct Template |
|
Object |
Plan, Diagram, Report,
Specification, Model |
Object, Module |
Workproduct |
|
Operation |
Functional Decomposition |
OOAD, SADT |
Workflow |
|
Attribute |
Requirements, Part Numbers,
Dates, Costs |
Data |
WorkProduct Input /Output |
Therefore, the systems engineering management effort for each
project is to co-ordinate these workproducts in the proper sequence with the
product development. Indeed, such
tailoring would make systems engineering user-friendlier with program
management. Also, the use of several
process standards (ex. IEEE1220 1998 for systems engineering, ISO 12207 1995
for software engineering, and EIA632 1998 for enterprise engineering of
systems) inherently require work products as evidence that the standard has
been followed.
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Lifecycle methods can also be viewed as ‘Best
Practices’. Product development has been
dependent on the basic ‘requirements-design-construct-test’ lifecycle in
various forms for well over 50 years.
Product lifecycles are needed to provide a model for the ‘people’ to
follow direction for that development.
Unfortunately, a variety of lifecycles have been used to show that
products can never be completed as long as requirements change and design and
code are constantly in a state of rework (iterative, spiral, evolutionary,
fountain, and cluster models (Meyer 1995)).
However, freezing requirements, using the classic waterfall lifecycle (Meyer
1995), no longer applies in today’s highly volatile, globally competitive
environment. With either model
paradigm, both people direction and product development are difficult and
frustration is noticeable because neither model expresses the desired product
end-state – a delivered product that satisfies customer requirements.
Successful product development needs a high degree of co-ordination of information and people with lifecycle models that reinforce the discipline of goods systems and software engineering practices. Synchronization of effort is not clear in iterative lifecycle methods, particularly those in which the current version of the build won’t fully satisfy customer expectations – i.e. a prototype. The classic waterfall model is too simplistic where rework is the norm and the pace of technological change is intense. Front-end concurrent engineering and just-in-time methodologies, introduced in the late ‘80s, present severe budget capital and people resource issues in the early stages of large-scale systems development.
The Synchro-XTM lifecycle model was developed after first looking at the linkage existing between requirements and verification methods in systems engineering commonly depicted as the V- model (Figure 7), and adopted by German Federal Armed Forces (General Directive 250) (Zahran 1998). A new model, Synchro-XTM (Figure 8), is being tested and evaluated on several programs to satisfy the shortcomings of previous models.

Requirements development with the V-model requires knowledge
of not only capturing requirements, but also determining early their
verification method (inspection, analysis, demonstration, and test).
In the V-model, the development of requirements with the proper document template (such as with MIL-STD–490, Section 4, Quality) requires the completion of the requirements verification matrix -- before the actual initiation of verification effort! This feedfoward thinking (planning) of ‘completion’ requirements is a necessary part for the planning of budgets, personnel, and facilities.
TABLE 2.
COMPARISON OF LIFECYCLE MODEL CHARACTERISTICS
(McConnell 1996)
|
Characteristics |
Water-fall |
Spiral |
Evolu-tionary |
Synchro-X (Beshore) |
|
1. Works with poorly
understood requirements |
Poor |
Excellent |
Excellent |
Fair |
|
2. Works with poorly understood architecture |
Poor |
Excellent |
Poor |
Fair |
|
3. Produces highly reliable system |
Excellent |
Excellent |
Fair |
Excellent |
|
4. Produces system with large growth envelope |
Excellent |
Excellent |
Excellent |
Excellent |
|
5. Manages risks |
Poor |
Excellent |
Fair |
Excellent |
|
6. Can be constrained to a predefined schedule |
Fair |
Fair |
Poor |
Excellent |
|
7. Has low overhead |
Poor |
Fair |
Fair |
Excellent |
|
8. Allows for midcourse corrections |
Poor |
Fair |
Excellent |
Good |
|
9. Provide customer with progress visibility |
Poor |
Excellent |
Excellent |
Excellent |
|
10. Provides management with progress
visibility |
Fair |
Excellent |
Fair |
Excellent |
|
11. Requires little manager or developer
sophistication |
Fair |
Poor |
Poor |
Excellent |
A comparison of the current of lifecycle methods (waterfall, spiral, and evolutionary) with Synchro-XTM is shown in Table 2.
The Synchro-XTM model, scores good-to-excellent for all the characteristics in Table 2, especially for items 8-11. In addition, the Synchro-XTM model is easily remembered, like the waterfall and V-models.
As
shown in the Synchro-XTM model, communication (review) paths are
defined in two dimensions –feedforward / feedback (horizontal dashed lines) and
concurrent paths (vertical dashed lines) among the four major work vectors
(goal driven work effort).
In comparison with the V-model, feedforward communication (planning) and feedback (review) mechanisms are expanded in the model with two more vectored efforts – the design and build activities in Figure 8.
The concurrent activity of specification and design is then focused on the contractor/customer commitment to make, buy, or reuse software and systems engineering objects (primary effort is design and customer acceptance of the design). Note in Figure 8, time moves from left-to-right in this model (not in circles or do-loops as in iterative lifecycle models).
Effort is co-ordinated through timed feedforward / feedback / concurrent path synchronization points (change control decisions, revised plans, reviews, reports, drawings and workproducts at system, subsystem and component levels) of process execution (as evidence by completed work products) and product development.
In the Synchro-XTM model, converging and concurrent efforts of ‘specify’ and ‘design’ drive toward commitments to make, buy or reuse all of the systems, subsystems and components at the lowest level of specification. After commitments (to make, buy or reuse hardware and software) are made in final design and specification reviews, focused on co-ordinated activities of build and test (when primary emphasis is on product test and delivery). The completion of the effort is indicated by proven functionality and performance at the system level, confirming all requirements are verified (review analysis and customer audits), and manufacturing and producibility goals have been completed in accordance with as-built design (review analysis and design verification).
Co-ordination (feedforward, feedback, and concurrent communications) is required at system, subsystem and component levels between all stakeholders – customers, requirements managers, designers, software engineers, manufacturers/suppliers, and test and analysis teams. Successive levels of commitment and cost detail are developed through requirements, traceability and design reviews, design compliance and configuration reviews, test readiness and quality verification reports, and verification and validation audits. The model clearly shows which teams (specification and design, build and test) need the closest and most accurate communication in order to produce quality, time-to-market products.

Additional vectors could be shown for supplementary
processes (such as analysis and planning).
However, all vectors pass through the effort is same make/buy/reuse
co-ordination point at the center of the model, to ensure proper management
decision-making and controls.
LEVEL
2: ENSURING PROCESS EFFECTIVENESS WITH PROCESS METRICS
A major component of product development is ‘rework’,
especially if adequate process definition (~5-10% of program budget) does not
occur early in the program (see Figure 9).


As shown in the bottom panel of Figure 9, process work too
late in the lifecycle can force so much rework that product delivery can stop
or be critically delayed. To determine if sufficient process definition has
occurred, metrics on workproducts must focus on appropriate levels of quality
(completeness) and timeliness. Also,
workproduct development must be in synchronization with product development
schedules.
While product metrics focus on the customer satisfaction of the hardware, process metrics focus on how fast the product can be developed while ensuring quality (satisfying requirements). Process metrics also focuses on eliminating defects in the product due to incomplete or undocumented work products that could have dependencies on other work products (requirements specifications, trade-studies that drive solutions, and fabrication and test verification records that indicate requirements compliance).
As shown in Table 3, it is possible to have a good process but bad product, and good product but bad process, among the other combinations. All situations point to poorly developed processes that do not match the product development lifecycle.
Automated business process reengineering tools enable the
development of new or more efficient work paths to be coordinated via
computers. The synchronization of
workproducts could thus be efficiently routed to appropriate systems
engineering,
IPT
leaders, and program managers for timely completion. A simple example of the workproducts’
workflow is shown in Figure 10. As
shown in Figure 10, workproducts are associated with process areas (PA) in the
SE-CMM model (SE-CMM 1995).
The workflow of each workproduct is based on it’s data structure templates (outline and parameters) as depicted in a conceptual workflow model (Beshore 1998). Workproduct templates insure that data between workproducts is loosely coupled (not duplicated and independent of other workproducts) so each can be completed without excessive workproduct co-ordination.
Web-enabled workflow modelling software use metrics inputs from key personnel to provide the necessary data to determine status of workproduct development. Requirements and changes can be tracked (Beshore 1998) both in number and revisions as indicator of product development change.
Synchronization in levels 1 through 3 of Figure 1 lowers
risk of product development at Level 4 – Product Assembly, Delivery and
Support. The process starts with early
selection of workproducts from the process, whose foundation is in repeatable,
well-defined processes and adopted ‘Best Practices’. Next, these workproducts need to be
coordinated with

workproducts of other processes through reviews and
planning during the product lifecycle (such as depicted in the Synchro-XTM model).
In large-scale systems integration, rework and maintenance
contribute to over 90% of the cost (Donaldson 1997, Jones 1994) of the system –
so a theoretical benefit-to-cost of up to 10:1 is achievable, near term. Many of the requirements are not developed
until prototypes and experimental testing are completed, so over-specification
and over-design too early in the lifecycle adds even more risk of product
development. Simplification of lifecycle
models along with workproduct co-ordination is paramount.
Without initial structure in the form of defined SE templates and workproducts, much rework based on unsynchronized activity occurs throughout product development. The Synchro-XTM model and object technology assists the program and customer organizations through workproduct and product development by maintaining proper levels of developer and customer co-ordination with emphasis on horizontal - feedback (review), feedforward (planning), and vertical (concurrent) communications.
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